Blood Dungeon Charms, Rings, and Passives
Weapons fire themselves. Charms change the rules. This page lists what coverage actually names.
The upgrade screen in Blood Dungeon splits weapons, charms, and spells. 9Puz’s beginner notes treat that split as a diagnostic, not decoration: a common gun that already clears your lane can beat a rare charm whose condition is rarely true. This page is the charm half. Ranked guns live on Weapons. Card rules live on Synergies. Loadout templates: Loadouts. The game launched 25 August 2026 as single-player only.
Charms are the passives that rewrite a run without becoming a second auto-fire line. Hearts, shields, Magnet, movement speed, and named toys such as Jetpack sit here. They do not replace a second weapon slot from the Dogmancer. Buy the slot first. Then let charms solve the problem your guns cannot: breath in Flood, air time, bounce count, or a ring that asks for bodies.
Named charms and rings (reviews and Steam)
Jetpack. Steam’s Jetpack trophy is fly for 30 seconds. That proves a flight charm or flight-time challenge exists. Bug is the bunkmate whose published trait is flight. Do not treat the trophy as Bug’s unlock. Pair Jetpack with air-time cards, not with a plan that never leaves the floor. Movement.
Oxygen Tank. Temple of Geek named an Oxygen Tank that slows breath drain in Flood. No public source lists a litre number. Learn the meter in play. Leggy’s webs still work underwater; the tank is a charm, not a replacement for Leggy. Aftermath also described an oxygen-low fire-rate upgrade in water stages — a Flood synergy, not a guaranteed drop.
Bounce balls / basketball. PC Gamer’s favourite first-boss shredder. Game Informer called a basketball that sends orange balls bouncing. Steam’s Life Insurance wants 20 Bounce balls at once. Dedicated notes: Bounce Balls.
Zombie Ring. Defibrillator asks for 10 zombies at once. Pressure and bodies, not a beam.
Slow Ring. Trap 25 enemies in webs at once. That is a Leggy density check, not a shop recipe.
Vampire Ring. Steam’s wording is simply play the Daily. The ring is the trophy name for entering Daily Dungeon, not a published damage formula.
Hearts, shields, Magnet, movement, jumps. The character panel 9Puz describes exposes damage, reload, knockback, blood, money, luck, magnet, movement, jumps, status chances, and enemy-speed modifiers. Those are the levers. Polygon named cooldown reduction at full health and while standing in a spawned circle. Keep hearts topped and step into the circle. Game Informer rerolled for a double-everything upgrade — high-value Gold sink, not a guaranteed card.
A launch trailer overlay also flashed a Highground damage boost. Treat the in-game card as authority. This wiki will not invent a percentage.
How to pick a charm at level-up
- If you still have one gun, take a weapon slot or a second gun before a cute ring. Getting Started.
- If the lane is already stable, take the charm that matches the arena: Oxygen Tank or webs for Flood, Jetpack for air trophies, Magnet if Blood pickups are the bottleneck.
- Spend Gold to reroll when you are one named piece away — Aftermath reports coins reroll the two-or-three-card hand.
- Do not schedule Flood’s oxygen fire-rate card or Polygon’s circle as a quest reward. If it never appears, play the layout you have.
- After the run, buy slots and hearts, not a fictional “charm shop” with invented prices.
Streamer Mode is a presentation toggle, not a charm. It does not add hearts. Skins and cosmetics from the quest log are a different track; Gematsu says quests unlock upgrades, arenas, skins, and more. This page will not invent a skin table.
What this page will not say
No full drop table. No charm DPS. No “always pick Magnet first” seed. Leech is still a Wyrm speed kill, not a charm. Messhof’s news titles are hotfix and hotfix 2. Crashes: Troubleshooting. Compare bunkmates: Character Compare.
Charms are the rule-changers. Guns clear the lane. Take the slot, then pick the charm that matches Flood, air, bounce count, or a ring that actually wants bodies.
Frequently Asked Questions
Quick answers to the most common questions.
What is the difference between a charm and a weapon?
Weapons auto-fire. Charms and spells are passives and rule-changers. The upgrade screen separates the three. A second weapon slot still outranks most charms early.
What does Oxygen Tank do?
Temple of Geek describes an Oxygen Tank that slows breath drain in Flood. No public litre number. Pair it with Leggy’s webs; do not treat it as a baby bottle.
Is Jetpack Bug’s unlock?
No. Jetpack is a Steam trophy for thirty seconds of flight. Bug’s published trait is flight. The five-second airborne trophy is also not the unlock.
Is Vampire Ring a damage charm?
On Steam, Vampire Ring is “play the Daily.” Treat it as the Daily Dungeon trophy name, not a published damage formula.